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24 pre-made Effects + 1 Debug Effect: Fast Speed, Slow Speed, Swim Fast, Weapon, Nexus Teleport, Invisible, Stop NPCs, Attract NPCs, Rain, Snow, Light, Tiny, 12 cosmetic/vanity Effects (no special functionality).Basic testing maps: Reality Bedroom, Dream Bedroom, Nexus, Dream World (includes 1 Effect).through the editor or using a shortcut with special commands) to prevent game releases with the wrong starting point set.
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Some extra quality-of-life features have also been included, such as a game version check (has to be manually updated for each game release) and a starting position correction event that will set the player's starting point to the intended one when the game is not run in RPG Maker's debug mode (i.e.Handling, seat functionality (sitting down and getting up). Basic gameplay based on Yume Nikki: Debug menu, equipping and unequipping Effects, obtaining Effects,.If you have Yume Nikki installed, you can place Madotsuki's sprites in this project template and select them manually to see the animations as intended. Instead, I opted to use RPG Maker 2003's RTP, so some events might make the player sprite rotate or change directions when an animation should be taking place. NOTE: This project template does NOT include any of Yume Nikki's graphics or audio. It is not recommended for absolute beginners when it comes to RPG Maker 2003, but it should be easy enough to use it if you have an understanding of switches, variables, conditional branches and the Call Event event command. This is a template project for those who wish to make a Yume Nikki clone/fangame in RPG Maker 2003, but have trouble setting everything up or simply want to save time.